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Post by sirbrad on Nov 22, 2013 15:10:52 GMT
Ok starting writing a Game Book for my god-son, I'm aiming for around 300 entries, decided to go with my Bor Mercenary class (that I developed for the LW MPGB for use by my group) as the Hero, but doing a review of the Disciplines I immediately realized that when I created the class two of the disciplines where intended for Group Play and where completely useless for a Solo Hero, so I went looking for something to Sub for them for Solo Play. the first was easy giving them a MindShield expy, the 2nd was tougher, I'm trying out a catchall "Wilderness Craft" wile not as good as the Kai Disciplines Hunting, Camouflage and Tracking and their Boarder Ranger equivalents it can try for a bit of all of them, figure in a game book format I can avoid the Rules lawyering that would happen at my gaming table.
Am I coping out or creating a too easily exploitable Discipline with Wilderness Craft?
Also if anyone is interest I'd be willing to post the RPG class and it's epic upgrade as well as a short sinopous of the Game Book I'm trying to wright.
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Post by Snowshadow on Nov 22, 2013 19:06:14 GMT
You could try an "Earth Roots" ability that allows the Merc special abilities at hiding when in contact with natural rock or earth (camouflage), an underground-only version of Tracking and the ability to find sustenance in underground food, like eating fungi (Hunting) and being able to create Bor Brew from crops grown underground. Thing is if it does the job of 3 Kai Disciplines the Kai look a lot weaker, unless you impose limitations like only underground or in contact with natural rocks and soil. I'm running a Play-by-Post LWMPG on Facebook, with lots of files & house rules you may find useful. You can join the group here and even play a character if you wish or just see what's going on if you are on Facebook. Or anyone else reading this come to think of it. Here: www.facebook.com/groups/265757750230464/
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