|
Post by sirbrad on Sept 9, 2023 13:11:17 GMT
Bean playing a couple of pick-up games of late of the D20 edition, one may accidentally turn in to a semi regular campaign, it's a game with characters built using Supporting Roll characters we have out "Wizard" Expert/Adept/Agent 1/2/2, our "Fighter/Ranger" Warrior 5 and our "Swashbuckler" Aristocrat/Warrior/Agent 1/2/2.
the Wizard started off as an Expert with the Spell and Alchemy options, swapped over to Adept at rank 2 at rank 4 became an agent of the Order of the Star, knows Mending, Lightning Hand and tier 1 Invisible Shield.
the Warrior has a Longbow as her weapon of choice, but has picked up a magical Arming Sword.
the Swashbuckler uses a Rapier and Buckler and has glomed on to the Order of Libris, trying to play the Scarlet Pimpernel going by the non de-plume of "The Midnight Rose"
|
|
|
Post by sirbrad on Sept 10, 2023 2:56:33 GMT
We also had a "Thief" also built on a Expert template, but they drooped out after the first few adventures and only returned for half a session just before we hit 5th rank.
over all we have a dozen short adventures under our belts and a couple of longer form ones, now we are committing to a campaign the adventures are becoming more long form.
|
|
|
Post by sirbrad on Sept 12, 2023 14:16:57 GMT
our first adventure was in Toran, some one was bringing in "Dark Metal" from the mountains and trading it for Bootleg Boom Powder that they where storing beneath various Militia Armories and Civil Buildings along with lots of Lamp Oil and Kindling, after a lot of the urban tropes we tracked down the culprit, but they where only a henchman for some unknown mastermind. at this point out Fighter was using a Broardsword and didn't get to use her Long Bow, the Wizard couldn't find an unpolluted stream to put use to his Mend Spell. everyone got to level 2
second adventure I think was the 2nd act of a larger adventure where we back tracked an associate of the first villain back to Darkland camp, final battle we where getting out buts handed to by a bunch of Garks till we felled the Drakkarim officer when they fled the Drakkarim wasn't dead till we tried to interrogate him when he broke free of his bonds and slit his own throat with one of the spiky bits on his armor. reaching third level
next adventure wile not long form was longer than the first two, we where finding who was string up the graveyard at Ashkhaven, turns out it was a noble from Lyris trying to do in a Sage of Libris.in our travels the Warrior got her magic arming sword, the Thief dipped out of the game and the swashbuckler made a friend.
fourth adventure saw us trekking across the northern ice shelf to recover brotherhood artifacts from a hijacked ship that had got trapped in the ice shelf and where going to sink to the depths when the summer thaw came, hear the Warrior and the Wizard us just squeaked in to 4th level, the Wizard joined the Order of the Star
we then had a bit of a time skip, in this time the GM gave the swashbuckler some bonus xp to jump him up to 4th and let him take a level in Libris
|
|
|
Post by sirbrad on Sept 17, 2023 12:53:37 GMT
after the time skip for out fifth and sixth adventueres we ended up in Lyris smuggling Sages and some of their (lesser or later born) noble Allies out of one of the major towns, after some stealthy daring do the Wizard was mistaken for a Sage and we had to start dodging assassins
for our seventh adventure we fled first to Casiorn wile we where looking for a Coach to take us back to Summerland we got arrested for brawling with bounty hunters the High Mayor tried to sell us back to our enemies, wile waiting on our blood price where able to brake one of us out go back to out hideout and collect out valuables that we used to bribe the guards in to letting the rest of the party go free,
our eighth adventuere had the direct path home cut off we tried to make a brake for Coleaisa, but the bounty hunters turned us south in to Vassagoina, where we almost died multiple times crossing the dry main, hugging the coast of the kuri sea we barley scrounged enough crowns or supplies to keep ourselves alive let alone enough to book passage, sun burnt bed-raged and on the verge of death we finally washed up in Barrakessh.
After bribing the Gate Guards enough (the last of our money) to convince them we weren't Vagabonds we started our ninth adventure by scrounging and panhandling enough to keep ourselves alive, this had us run in to one of the henchmen from out first adventure that got away, we found out where the dark metal was going and we dueled our mirrors, the Wizard got himself an almost depleted Brotherhood wand, the Fighter a Bornin Mail Waistcoat and the swashbuckler a magic buckler and a ring we still don't know what it dose, but the Wizard knows it;s magic and most probably not cursed. we looted their treasury that got us to port Bax and later to toran.
|
|
|
Post by sirbrad on Sept 20, 2023 12:53:43 GMT
tenth adventure was a new Gunpowder plot just outside of Toran, someone blew up a hill sending it in to the Toran river partially blocking it and flooding a lot of farmland, after much investigation we tracked it back to Cultists back in the City after some keystone cops action we identified the Villain a Druid who was trying to create new swamps that they could bread plagues in with the help of out returning character the Thief we tracked the druid down to her hideout but just missed her as she skipped town heading to Ragadorn.
now 5th level and back down to a party of three we tried to give chase to the druid on the next tide only to run headlong in to an unseasonable storm that had us put in to Askhaven, after being socked in for a week and no ship willing to brave the dangerous and rumored cursed seas we coached it down to Holmgard to find the Holmgulf blockaded by Corsairs so we stuck with our Coach all the way to Ragadorn despite the Bandits only to find our prey had already skipped town.
twelfth adventure saw us braking up the Corsairs base of operations in Ragadorn by burning down half of one of the warehouse districts along with the attached docklands and blowing up one of the breakwaters
next adventure had us fighting a combined Cholera and Dysentery outbreak left for us by the Druid, we saved lots of people by building water stills in the burnt out docklands.
we where drafted in to the Army for out fourteenth adventure to re-open Raiders Road so Ruanon could resume sending out it's gold shipments, after five battles a small battalion was able to push through to the town only to be cut off with almost no food and Casiorn extorting them for what little food they could get, the militia was spent.
|
|