Post by wisestrider on Jul 22, 2024 0:26:25 GMT
Thoughts on these?
Were included in the "newsletter" email.
Start with 30 EP
No CS
Disciplines reduced to single lines each
Weaponskill (+1 damage in combat)
Healing (+1 EP recovered each section)
Mind blast (+1 damage in combat against unprotected enemies)
Hunting (never starve in wild)
Tracking (excellent sense of direction)
Mind shield (protect your mind against attacks)
Mind over matter (move small objects with your mind)
Camouflage (hide from enemies)
Animal Kinship (make friends with animals)
Sixth sense (sense danger, tell truth from lies)
Pick 5 at start of Book 1
Random Numbers are now roll a D6
Combat is roll dice (D6) = number of EP enemy looses
Then roll dice = EP you loose
First to zero loses
Roll a 6 when attacking, stun enemy & roll a second attack (a second 6 while they are stunned is auto win "killing blow")
Roll 6 when enemy attacks & you "dodge" the attack, take no damage
If fighting with no weapon do -1 damage on your attack & 6 has no special effect
But can still dodge on a 6 when enemy attacks
So all fights are in Lone Wolf favour, but guess some enemies will do more damage & others take less (like some will do +1 damage unless you have Mind shield)
Guess some big fights could have further modifiers
And Special Items like Sommerswerd will do extra damage for example instead of worrying about balancing Combat Skill modifiers
No difference between items for carrying capacity (weapons, special items, or other all go in Backpack - doesn't say how much you can carry but assume this would be clear on the Action Chart?)
Says text largely unchanged - so assuming main changes likely to be for the combats only, maybe tone down some descriptions?
All same illustrations as main books
Looks like going with the original Flight From the Dark as mentions Gary Chalks art
I like the briefer description for the Disciplines, and there should be no gameplay issues from this (at least in the Kai series) as most just give "if you have this, go here" choices
Rules for Meals could be in the main text (eat meal or lose EP, unless you have Hunting - which is pretty much always there anyway)
Not sure about the combat but can see why they've done it (targeting 7+ readers) - really need to see what Special Items do / what some of the harder fights look like under this system to get a good idea of how it plays but gut instinct is it's now easier to balance combat & Book difficulty because the Random CS & EP is removed - all fights naturally favour the player unless special rules are brought into play, although a run of bad rolls can still kill you off.
Also interested in seeing how Magnakai & Grand Master Disciplines work under this system - does it scale properly, and what happens with the advanced disciplines / how does it hold up when some players might have Special Items giving bonuses, while others don't?
Would be interested in hearing if anyone has children in the target group & how they get on with these simplified rules.
Do we think these might actually bring in a new, young, audience?
Were included in the "newsletter" email.
Start with 30 EP
No CS
Disciplines reduced to single lines each
Weaponskill (+1 damage in combat)
Healing (+1 EP recovered each section)
Mind blast (+1 damage in combat against unprotected enemies)
Hunting (never starve in wild)
Tracking (excellent sense of direction)
Mind shield (protect your mind against attacks)
Mind over matter (move small objects with your mind)
Camouflage (hide from enemies)
Animal Kinship (make friends with animals)
Sixth sense (sense danger, tell truth from lies)
Pick 5 at start of Book 1
Random Numbers are now roll a D6
Combat is roll dice (D6) = number of EP enemy looses
Then roll dice = EP you loose
First to zero loses
Roll a 6 when attacking, stun enemy & roll a second attack (a second 6 while they are stunned is auto win "killing blow")
Roll 6 when enemy attacks & you "dodge" the attack, take no damage
If fighting with no weapon do -1 damage on your attack & 6 has no special effect
But can still dodge on a 6 when enemy attacks
So all fights are in Lone Wolf favour, but guess some enemies will do more damage & others take less (like some will do +1 damage unless you have Mind shield)
Guess some big fights could have further modifiers
And Special Items like Sommerswerd will do extra damage for example instead of worrying about balancing Combat Skill modifiers
No difference between items for carrying capacity (weapons, special items, or other all go in Backpack - doesn't say how much you can carry but assume this would be clear on the Action Chart?)
Says text largely unchanged - so assuming main changes likely to be for the combats only, maybe tone down some descriptions?
All same illustrations as main books
Looks like going with the original Flight From the Dark as mentions Gary Chalks art
I like the briefer description for the Disciplines, and there should be no gameplay issues from this (at least in the Kai series) as most just give "if you have this, go here" choices
Rules for Meals could be in the main text (eat meal or lose EP, unless you have Hunting - which is pretty much always there anyway)
Not sure about the combat but can see why they've done it (targeting 7+ readers) - really need to see what Special Items do / what some of the harder fights look like under this system to get a good idea of how it plays but gut instinct is it's now easier to balance combat & Book difficulty because the Random CS & EP is removed - all fights naturally favour the player unless special rules are brought into play, although a run of bad rolls can still kill you off.
Also interested in seeing how Magnakai & Grand Master Disciplines work under this system - does it scale properly, and what happens with the advanced disciplines / how does it hold up when some players might have Special Items giving bonuses, while others don't?
Would be interested in hearing if anyone has children in the target group & how they get on with these simplified rules.
Do we think these might actually bring in a new, young, audience?