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Post by askhati on Sept 18, 2009 9:34:53 GMT
I've played with the idea for a while now, and wanted to know if anyone here would be interested in helping me make a Dota-style LW map for WC3 (based on the board game I have been working on for a while now). All the people in the WC3 community are usually caught up in their own little projects, so I thought it might be wise to start recruiting in the LW community itself. So: anyone here interested? PS: here is the board game thread where I started posting: projectaon.proboards.com/index.cgi?board=general&action=display&thread=505&page=1
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Post by askhati on Oct 18, 2009 18:55:54 GMT
Alriiiiight...
Have been jotting down some ideas for this in my free time, trying to come up with something entertaining. It's basically going to follow the standard AoS (like DotA) setup, with two opposing bases send pawn waves at each other along various routes. Each player (5 Good, 5 Evil) picks a hero which they then use to aid the pawn waves in reaching the enemy base and destroying it.
Features: - characters will evolve along one of four set "class trees": Kai, Drakkar, Brotherhood of the Crystal Star, and Nadziranim - each character will be able to attain a maximum level of 30 - each class will be divided into four levels (e.g. Kai/ Magnakai/ Grand Master/ Supreme Master), with ten basic abilities that can each be upgraded from level 1 to 3 (e.g. Healing/ Curing/ Deliverance) - each character will have 4 unique hero abilities, each with 7 levels (gained as the character rises in level from 1 to 30), and 11 normal single-level abilities that will automatically be unlocked as the character increases in level - items acquired will have certain minimum requirements for the character to possess before they can use it - e.g. your Weaponskill will have to be at least Level 2 to use a Bow, and the Helghast Staff will require the user to be both a Nadziran and have risen to their equivalent of a Magnakai - there will be a number of Neutral structures scattered over the map at key points, the capturing of which will result in additional reinforcements for the owner of the structure - e.g. additional pawns that spawn to attack the enemy base; a steady gold income to buy items; item generators that spawn random items for use by the owner; etc
I'll try to post the characters as I design them, to get some feedback from the community on what you guys think will work. Here is the first one, an Evil character.
Type: Drakkar Assault Captain Skill Tree: Drakkar Image: a Drakkar captain in full armour, and carrying a square shield and a serrated axe
Hero Skill 01: Power Throw - the Captain throws his axe in a line ahead of him, dealing damage and stunning all units in a direct line in front of him. Hero Skill 02: Hew - the Captain strikes not only his targeted opponent, but also those adjacent to him with a single strike, dealing a percentage of his main damage to the flanking enemy units Hero Skill 03: Fearless - the Captain moves and attacks at a faster rate, but takes more damage from enemy attacks due to the lesser emphasis he places on defense Hero Skill 04: Rally Assault - the Captain gives himself and all surrounding allied units a temporary boost to their armor value, which reduces the amount of damage they take from attacks
Unit Skill X: the X indicates what level the character has to reach before they automatically gain access to that ability
Unit Skill 0: Interact - the Captain interacts with special items and buildings Unit Skill 0: Patch Armor - the Captain spends some time repairing his armor, restoring lost health and permanently increasing his armor value by 0.05x 1d10 Unit Skill 3: Combat Aid - the Captain applies bandages to the target allied unit, allowing the affected unit to regain health over a period of time - Additional Requirement: {HEAL} Lvl 1 Unit Skill 6: Spiked Shield - the Captain adorns his shields with spikes, increasing his armor count and allowing him to reflect a percentage of all melee damage suffered back at the enemy attacker
Unit Skill 9: Power Strike - the Captain hits the targeted enemy unit with a powerful strike, dealing a large amount of damage and stunning the target for a few seconds - Additional Requirement: {WPNS} Lvl 2 Unit Skill 12: Kagonite Armor - the Captain is issued with a Kagonite breastplate, increasing his basic armor value by several points - Additional Requirement: {SHLD} Lvl 2 Unit Skill 15: Akona Crossbow - the Captain fires off a bolt from his attack crossbow, damage the enemy target with initial damage, as well as residual damage over time - Additional Requirement: {CBMC} Lvl 2 Unit Skill 18: Assault Aura - the Captain emits an aura that affects all nearby allied units, causing them to do more damage. If an allied unit dies while under the effect of Assault Aura, any friendly units nearby will gain an even larger bonus to their attack damage
Unit Skill 21: Tukor-ogg - The Captain is issued with a Power Axe, giving him a percentage chance on each melee attack to deal bonus damage and stun the attacked enemy unit for a few seconds. Unlike Power Strike, this is a passive ability that is triggered at random - Additional Requirement: {WPNS} Lvl 3 - Additional Requirement: {BTFR} Lvl 2 Unit Skill 24: Hegezaggan - the Captain paints blood-runes on his armor, making him immune to magical attacks and vastly increasing his combat prowess. The runes fade after a time, reverting the Captain to his default state - Additional Requirement: {SHLD} Lvl 3 - Additional Requirement: {RNCF} Lvl 1 Unit Skill 27: Gudjag-kaggaz - the Captain throws a dark crystal explosive at the target location, dealing massive damage over a wide area. The explosive has a short fuse that has to run down before it detonates, allowing units to run away from the blast area - Additional Requirement: {CBMC} Lvl 3 - Additional Requirement: {BLAR} Lvl 1
At the board game thread, the list of identifiers for {CBMC} etc are posted.
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