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Post by UrQuan on Mar 14, 2014 22:59:22 GMT
This section: 103 (at least) heals combat damage first. I checked some other cases and they seem to be working correctly. Maybe the issue here is that I'm playing with Intelligent Damage on, and the combat damage was actually from the Steamspiders (which normally would be other).
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Post by UrQuan on Mar 15, 2014 18:21:01 GMT
Feature request: Lower limit for reduced CS (and I guess EP, but I don't know that I will be doing too many runs with 10 EP!).
At some point you incorporated the ability to reduce your stats even after picking Disciplines/Equipment (and also 5/15 reduced stats for BTB which I don't think was possible before?). However, after clicking any button in the Equipment section, you cannot lower your Endurance anymore. Not that there is any incentive to pick any Equipment before reducing your stats, though...
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Post by Dave on Mar 15, 2014 20:15:56 GMT
Actually, it's always been like that. Once you pick Equipment, you can't adjust your EP lower. I think the "Lower EP" button even says so in the tooltip...
I'm not sure why it's that way - I could probably figure out a way to make it possible to do so... but this will probably have to wait. As I mentioned at some point in the recent past, I'm right in the middle of getting a show up and running, and have very little free time. I'm hoping to be able to get a little bit more done on book 15 this weekend. I'll put it on my list of things to do "eventually"!
As to section 103, another "eventually" is going to be clearer delineation of damages into three categories: physical, psychic, and starvation. Damage that you take from psychic attacks (in combat or section text) or starvation damage (via "eating choices" or section text) will go into the appropriate category, and everything else is physical damage. Since this is a massive change, I'm waiting on v2.0 of the software to incorporate this one.
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Post by UrQuan on Mar 16, 2014 0:02:16 GMT
Actually, it's always been like that. Once you pick Equipment, you can't adjust your EP lower. I think the "Lower EP" button even says so in the tooltip... I'm not sure why it's that way - I could probably figure out a way to make it possible to do so... but this will probably have to wait. As I mentioned at some point in the recent past, I'm right in the middle of getting a show up and running, and have very little free time. I'm hoping to be able to get a little bit more done on book 15 this weekend. I'll put it on my list of things to do "eventually"! As to section 103, another "eventually" is going to be clearer delineation of damages into three categories: physical, psychic, and starvation. Damage that you take from psychic attacks (in combat or section text) or starvation damage (via "eating choices" or section text) will go into the appropriate category, and everything else is physical damage. Since this is a massive change, I'm waiting on v2.0 of the software to incorporate this one. Hmm, but I'm sure previously you couldn't reduce any stats after picking a Discipline (at least on Hardcore), or am I going completely crazy? Anyway, about the picking Equipment stuff, I'm sure no one would complain if it was postponed indefinitely. At least it shouldn't take time away from book 15-20 development. I wish I had more important bugs to report, but after 6 years of development I guess people found most of those somewhere along the way! I sent you a PM by the way, in case you didn't see it.
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Post by UrQuan on Mar 16, 2014 16:23:05 GMT
If you select and deselect Fireseeds in the Equipment section, your whole stack of Fireseeds are put into storage (unlike other items that are removed). I had noticed this before but never bothered to report it. However, now I realize that you can keep clicking the button, for theoretically unlimited Fireseeds. Unlike other items the button also doesn't stay blue if you deposit the Fireseeds yourself, allowing for this same trick.
Of course, you would really struggle to find practical uses for even just more than the three Fireseeds from Castle Death, let alone for an unlimited amount. So this bug shouldn't be too high on the priority list either.
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Post by UrQuan on Mar 18, 2014 17:06:31 GMT
Forgot about this bow shot: 17, that should also not have Weaponmastery applied. There might be other one's, still. (EDIT) Dave says : Fixed
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Post by UrQuan on Mar 18, 2014 23:37:28 GMT
In section 78 (at least), if you click the "discard" button before "Lose" all options stay greyed out. (EDIT) Dave says: Fixed
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Post by UrQuan on Mar 20, 2014 20:42:34 GMT
At least these sections should have red buttons: 118, 250, 150. (EDIT) Dave says: all 3 fixed. Thanks for the attention to detail!
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Post by Dave on Mar 22, 2014 21:59:35 GMT
Fixed the last three issues. The Fireseeds one puzzles me. I'll put this on a to-do list to look at after book 15 comes out.
If you see any other times when you have "restore" EP, but it's green instead of red, let me know! I sometimes have in my mind "red = bad" "green = good", instead of the actual meaning of "red = required", "green = optional"...
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Post by UrQuan on Mar 22, 2014 22:14:10 GMT
Fixed the last three issues. The Fireseeds one puzzles me. I'll put this on a to-do list to look at after book 15 comes out. If you see any other times when you have "restore" EP, but it's green instead of red, let me know! I sometimes have in my mind "red = bad" "green = good", instead of the actual meaning of "red = required", "green = optional"... Well, almost all restore buttons are green though. In fact, only the Lorestone full heals and the one in Masters of Darkness are red. If you want to make everything red I could go through and check for all those though. It would make sense in regards to the wording of the text in almost all cases. Speaking of this, there are some other minor inconsistencies, for example this section has red items, which makes sense in regards to the wording of the text, but some other sections with identical wording (mark them on your Action Chart), still have only a green button for the item.
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Post by Honza on Mar 23, 2014 9:23:46 GMT
Well, almost all restore buttons are green though. In fact, only the Lorestone full heals and the one in Masters of Darkness are red. If you want to make everything red I could go through and check for all those though. It would make sense in regards to the wording of the text in almost all cases. Speaking of this, there are some other minor inconsistencies, for example this section has red items, which makes sense in regards to the wording of the text, but some other sections with identical wording (mark them on your Action Chart), still have only a green button for the item. Buttons in section 259 were green, but once I forgot to pick asword or a dagger, and in the very next section 248 I was stuck with all three optiopns grayed out. (I didn't possess Psi-surge). So Dave made them red ;-)
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Post by UrQuan on Mar 24, 2014 0:41:36 GMT
These are all of the sections where identical or similar wording is used to some other sections with "required items", like 259, but that currently have green buttons in Seventh Sense. Book 1: 137, 349Book 2: 40Book 3: 12Book 4: 84Book 6: 8, 16, 139, 160Book 7: 31, 186, 305Book 8: 139Book 9: 113, 209, 321Book 10: 176Book 11: 233
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Post by Dave on Mar 28, 2014 5:56:24 GMT
I'm having second thoughts about changing all that to red. It probably doesn't matter too much in the long run... I'm going to leave them all green for now, and visit this thread again later. Thanks for the section/book references, UrQuan.
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