Post by egleris on Jun 10, 2010 16:06:55 GMT
So… I was jumping through the forum, and found this thread: projectaon.proboards.com/index.cgi?board=general&action=display&thread=1784, and this one: projectaon.proboards.com/index.cgi?board=general&action=display&thread=1825, from where I downloaded the useful charts of Prdwong, and reading other things, specially the criticism about the Magic Spear situation and the Seal of Hammerdal insta-death long path, or even the situation with Loi-Kimar in Kalte… I read of the updated version of “Flight from the dark”, and am planning on getting it soon… anyway, from what I’ve gathered, the Mongoose version of LW 2, 3 and the others where an equivalent of the Project Aon version. So, from all this, I started to think: what if we (the fans) made some extension-modifies to the books to fix those little flaws we found in them? The real idea was born by reading Zipp extended battles, and thinking that we could do something similar not with the battle, but with all the rest: the Gorn Cove situation, the falling mast, the Tarnalin gallery…
If anybody is interested in doing it, I thought this to be the perfect place to discuss it.
And just to show what I thought about it, I will explain what modifies I thought can be done to book 2:
- Adding a discipline choice in the falling mast section (197) that allow to avoid the Random Roll
- Use the mechanic only added in LW 3, with hunting adding 1 to the Random Roll for the falling mast
- Making a multi-disciplined choice before the shipwreck to prevent losing all your backpack items
- If you loose the Seal of Hammerdal, make it impossible to leave Ragadorn unless you found it
or
- If you fail to retrieve the Seal of Hammerdal, discover that it has been sold to one of the coach passengers
- In Gorn Cove, if you face the right enemy, you can retrieve the Seal from him
- In Gorn Cove, if you face the right enemy, you can retrieve some evil Ring (-1 CS) that make any non-magical weapon you wield become magical, as such enabling you to damage the Helghasts in Tarnalin
- On the road to Port Bax, make it so that you will not met the wounded man only if you have the discipline(s) that will enable you to avoid the Helghast in Tarnalin.
- When you met the wounded man, make it really hard to not pick up the Magic Spear
- If you fail to retrieve the Seal of Hammerdal in Gorn Cove, give a last possibility to do so in Port Bax
- Make it so that, if you fail to retrieve the Magic Spear, you can have more than just the animal kinship chance to avoid the Helghast
- Reduce the Sommerswerd bonus to +5, but if Starting CS is less than 15, it will become 15 now
- Since I read somewhere that the final battle was not tense enough because of the Sommerswerd making it easier, it should be made harder; my suggestions are of making it obligatory to reach the death hulk of Vonatar, to use discipline choice to create different path to reach the traitor with some though encounter, and then making Vonatar more powerful so that the face-off with him –not a real CS battle, but instead something similar to Zipp multiple choice battle – can be extremely dangerous and sufficiently varied.
Any thoughts about it? I’ve tried and managed to insert all the modifies I’ve suggested (and some more) into the flow-chart and maintained it contained in 200 extra sections, although I cheated and compressed several of the section that had no branches, like the entire Hammerdal part… but I’ve not any idea about a way to write it in a format similar to that of Project Aon, nor where it would make sense to host something like this, and since English is not my native language, I’m certainly not skilled enough to actually write the thing… so, do you think this is something worth doing? Interested in collaborating or even just talking about it? Or it’s it something that would go against the rights of Dever as the author and as such I better forget about it? Any contribution you want to make, I will like to ear!
If anybody is interested in doing it, I thought this to be the perfect place to discuss it.
And just to show what I thought about it, I will explain what modifies I thought can be done to book 2:
- Adding a discipline choice in the falling mast section (197) that allow to avoid the Random Roll
- Use the mechanic only added in LW 3, with hunting adding 1 to the Random Roll for the falling mast
- Making a multi-disciplined choice before the shipwreck to prevent losing all your backpack items
- If you loose the Seal of Hammerdal, make it impossible to leave Ragadorn unless you found it
or
- If you fail to retrieve the Seal of Hammerdal, discover that it has been sold to one of the coach passengers
- In Gorn Cove, if you face the right enemy, you can retrieve the Seal from him
- In Gorn Cove, if you face the right enemy, you can retrieve some evil Ring (-1 CS) that make any non-magical weapon you wield become magical, as such enabling you to damage the Helghasts in Tarnalin
- On the road to Port Bax, make it so that you will not met the wounded man only if you have the discipline(s) that will enable you to avoid the Helghast in Tarnalin.
- When you met the wounded man, make it really hard to not pick up the Magic Spear
- If you fail to retrieve the Seal of Hammerdal in Gorn Cove, give a last possibility to do so in Port Bax
- Make it so that, if you fail to retrieve the Magic Spear, you can have more than just the animal kinship chance to avoid the Helghast
- Reduce the Sommerswerd bonus to +5, but if Starting CS is less than 15, it will become 15 now
- Since I read somewhere that the final battle was not tense enough because of the Sommerswerd making it easier, it should be made harder; my suggestions are of making it obligatory to reach the death hulk of Vonatar, to use discipline choice to create different path to reach the traitor with some though encounter, and then making Vonatar more powerful so that the face-off with him –not a real CS battle, but instead something similar to Zipp multiple choice battle – can be extremely dangerous and sufficiently varied.
Any thoughts about it? I’ve tried and managed to insert all the modifies I’ve suggested (and some more) into the flow-chart and maintained it contained in 200 extra sections, although I cheated and compressed several of the section that had no branches, like the entire Hammerdal part… but I’ve not any idea about a way to write it in a format similar to that of Project Aon, nor where it would make sense to host something like this, and since English is not my native language, I’m certainly not skilled enough to actually write the thing… so, do you think this is something worth doing? Interested in collaborating or even just talking about it? Or it’s it something that would go against the rights of Dever as the author and as such I better forget about it? Any contribution you want to make, I will like to ear!