andyr
Kai Lord
Posts: 122
|
Post by andyr on Jun 17, 2004 10:00:01 GMT
Lotsa post today, just finished a commisioned job and am quite enjoying my free time (and newly-found forum)
I guess this is too far-fetched to count as a possible note/errata for ProjectAon, but...
what do you guys do when reading the books when those poor supporting cast who go along with LW to meet their fate in some grisly ways do, probably by some gameflow glitch, survive?? Especifically, the two cases i have run into are the three guides, Irian, Fenor and Dice in LW3 and the surviving Sommerlending soldiers which enter the mines with LW in book 4... there´s at least some weird path in each book (quite easy to find in book 3, just fall into the caves early enough) which ends up with the dudes not being killed (at least explicitly), even if later on the book that is contradicted (you emerge from the mines alone, the guides are said to be dead in 350 of book 3). I guess those are glitches, but, do you get in the merciful way or just figure out that the characters buy it one way or the other???
|
|
|
Post by ramthelinefeed on Jun 17, 2004 20:40:13 GMT
yeah, there's definately some dubious stuff like that in Book 4...
|
|
|
Post by Black Cat on Jun 17, 2004 22:46:57 GMT
Especifically, the two cases i have run into are the three guides, Irian, Fenor and Dice in LW3 and the surviving Sommerlending soldiers which enter the mines with LW in book 4... there´s at least some weird path in each book (quite easy to find in book 3, just fall into the caves early enough) which ends up with the dudes not being killed (at least explicitly), even if later on the book that is contradicted (you emerge from the mines alone, the guides are said to be dead in 350 of book 3). Well, the guy who translate book 3 in the French edition found a way to avoid that problem in section 350. The translation is (approximatively): "...you think of your courageous guides that you had to leave behind you...", wich means that they might be dead (and their bodies are frozen somewhere in Kalte) or not (they thought that you were dead and they headed back home), but they're not making the trip back to Sommerlund with you for sure. Since I always find a way to fall in a gorge before they're killed, I assume that they go back where the boat is suppose to wait them. When they discover that the boat is not there anymore, they decide to go to Ljuk and hitch a ride back home.
|
|
deiseach
Kai Lord
Champion of the Sommerswerd
Posts: 170
|
Post by deiseach on Jun 23, 2004 18:31:49 GMT
I think this is suitably vague. I prefer to kill them myself, Gary Chalk's portrait of the poor guy (can't remember if it was Larry, Curly or Mo) plummeting down the chasm is quite creepy
|
|
|
Post by Archdruid on Jun 24, 2004 5:51:02 GMT
I think this is suitably vague. I prefer to kill them myself, Gary Chalk's portrait of the poor guy (can't remember if it was Larry, Curly or Mo) plummeting down the chasm is quite creepy Dyce, I believe.
|
|
|
Post by Relenoir on Jun 25, 2004 23:47:48 GMT
I think this is suitably vague. I prefer to kill them myself, Gary Chalk's portrait of the poor guy (can't remember if it was Larry, Curly or Mo) plummeting down the chasm is quite creepy I like the one where it shows one mitten-wearing hand slipping over the edge, that really says it all!
|
|
|
Post by Sol on Dec 15, 2004 21:13:32 GMT
I remember in Book 4 getting into a boat with the last of my Patrol Guards, drifting down the river, into the mines, and then these guys were just not mentioned again! I sort of assumed that they were with me from there... finally arriving at D'Val's last stand with me... but it was weird to not have them mentioned again.
And some spots in the mine were weird if you pictured 5 other guys with you! (Where were they when I was fighting combats? This would have been a nice way to acknowledge them: "Add 8 points to your combat skill while in the mines due to the presence of your rangers. Deduct this again if you reach D'Val at a later time in this book."
|
|
columbob
Kai Lord
Up the Irons!
Posts: 161
|
Post by columbob on Dec 16, 2004 21:55:18 GMT
I'm pretty sure they all die, either when the boat capsizes, when the worm attacks you or when you open the door and the Elix jump on you guys. Maybe you should reread it to check it out. I may be wrong, but I believe they all die along the way.
|
|
|
Post by Sol on Dec 16, 2004 23:19:48 GMT
Not So! But let me see if I can prove it to you!
I'm gonna go check it out!
Sol
|
|
|
Post by prdwong on Dec 17, 2004 0:31:36 GMT
I believe section 309 is what you're looking for....
|
|
|
Post by Thomas Wolmer on Dec 17, 2004 0:40:33 GMT
I believe section 309 is what you're looking for.... There definitely is a storyline problem in the book. Section 241 shows Project Aon's view of it.
|
|
|
Post by Sol on Dec 19, 2004 3:32:56 GMT
Columbob,
Here is how your Rangers (in book 4) can survive and then "vanish" later - check it out!
213-->180--->241---->309
The men are clearly with you in 241. They seem to be gone from 309 and on!
Did they survive???
The cool thing is that it is possible that ALL my men lived since the rest drew away the bandits toward the Duncrags where they would "easily evade the bandits amongst the densely packed firs."
Go fig!
|
|
LWhistorian
Kai Lord
A bird with a paintbrush, beware!
Posts: 53
|
Post by LWhistorian on Jan 1, 2005 5:45:29 GMT
Columbob, Here is how your Rangers (in book 4) can survive and then "vanish" later - check it out! 213-->180--->241---->309 The men are clearly with you in 241. They seem to be gone from 309 and on! Heh, I was about to point this out since I came across it just yesterday when I replayed Book 4 for the first time in a long while. Anyway, my guess is that you left them to guard the boat. Do I have anyway of proving it? No, but it at least makes some sense and sounds better than the rangers getting fed up with you and abandoning you in the mine.
|
|
|
Post by Sol on Jan 5, 2005 3:26:14 GMT
LWHistorian,
I like your explanation. It does provide a nice tie-up for this loose end. Also I like Project Aon's resolution (see above) - it just makes sense!
Project Aon is like Joe Dever's very own crack team of elite editors. We catch every detail that the original editors just didn't have time to catch.
Of course, what could be more fun than editing for a gamebook?? That's my point.
Sol
|
|
|
Post by Zipp on Jan 6, 2005 4:06:03 GMT
Concerning the guides in kalte, it's extremely probable they die, and not so much that they live.
Number of reasons:
1. You are not expected back for many days when you arrive magically at the boat. Thus the guides have not returned and informed anyone of the problems you faced. You leave at once, leaving the guides (dead or alive) behind. The chances of them making it to another port, surviving the winter (cause remember, ships can't sail until after the winter), and then bartering for passage on another ship is unlikely at best. 2. Kalte is dangerous. The guides have a hell of a time ahead of them, if they're gonna make it back. Not only that, but a good amount of the equipment has been used. 3. There are Ice Barbarians frantically searching for you on Vonotar's orders. They will most likely find the guides before they make it back. 4. Lone Wolf's sixth sense ability has been heightened by the Sommerswerd. If he says they're dead, then they are dead.
Or it could just be that Joe didn't want to write a parallel book for what happens if the guards don't die. Granted, he could've explained a bit better, but then again, Kalte IS a dangerous place.
|
|