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Post by Zipp on Dec 17, 2004 7:09:19 GMT
Man, I've totally debunked my original theory. First off, Lone Wolf has more variability then the Fighting Fantasies, since there is more than one way to beat it, although not as much as the Cretan Adventures, Jeesus (mispelled so I can say it). That is the amount of writing I would have to put in a Gamebook before I felt satisfied with it. Nothing left out, man.
Second, the whole reason I had no trouble starting over, was because there is only one real path through. Many times, I'm dieing because I didn't get this and that item, or defeat this and that enemy, or get this and that code.
Now don't get me wrong, I'm really enjoying them, although not as much as the Cretan adventures. Jeesus, they... oh wait, I said that already.
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Post by WaitingOnPassword on Dec 29, 2004 0:54:35 GMT
I found out about the FF books first, I think, and thought they were good, but once I found Lone Wolf, the FF books paled. I think it's probably because the LW books allow for character development, and things build from book to book. With the FF series, with rare exceptions, it's a new story each time, and things seem so impersonal, and you don't feel that sense of being sucked into the story.
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Wolf
Kai Lord
Posts: 7
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Post by Wolf on Dec 29, 2004 13:43:24 GMT
I am rather looking forward to Livingstone's "new" gamebook, though the working title, "Eye of the Dragon", is the same as a 134-section mini-adventure first published in Livingstone's 1982 book on role-playing Dicing With Dragons, so it will be interesting to compare the two once it is released. Gosh, I had no idea that there was to be a new one. Judging by the amazon description of the book, though, it appears that you are right that it will be an expansion and tarting up of the solo adventure in Dicing with Dragons - it involves the same idea of recovery of gem and taking a poison before setting out on the quest. Here's to hoping that Russ Nicholson gets to do the illustrations again...
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Post by Nathan P. Mahney on Feb 6, 2005 7:47:59 GMT
No Russ Nicholson, unfortunately, but instead the book is being illustrated by the excellent Martin McKenna.
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Post by Relenoir on Feb 18, 2005 14:45:59 GMT
Actually, I had discovered the "One and Only" path a little bit ago. I'd been getting the ointment for a long time, and had deviated only once to try for the amulet. Then, I couldn't... etc etc etc etc and that's when I learned that there really was a true path. The same holds true in the Sorcery! series, most importantly in #2 if I remember correctly. You need a four-part clue to finish the book, and to get the last part of the final clue is next to impossible! I can't recall (or haven't found) anyone who gives you a clue on how to get the final clue without dying or being extremely lucky, and have had to repeat almost the whole book just to get back there!
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Post by outspaced on Feb 18, 2005 16:09:23 GMT
Hey, Rel, do you need a solution map to Sorcery #2? I have one that I drew saved on my computer somewhere . . .
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Post by Zipp on Feb 18, 2005 17:55:00 GMT
Yeah I have to admit that while the dungeons are fun and interesting, the Fighting Fantasy series just doesn't hold the same appeal as Lone Wolf.
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Post by North Star on Feb 19, 2005 2:04:38 GMT
I drew large paragraph node maps for Sorcery 1 - 3. Book 4 was just too damn large to draw a map Does the Crown of Kings take the prize for most paragraphs in a gamebook, incidentally? NS.
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Post by outspaced on Feb 19, 2005 10:16:38 GMT
Bah! I drew an actual location map of each of the Sorcery books! They contain all information, like where you can use VIK in Khare, what items are for sale where, where each of the Seven Serpents are, etc. Took me quite some time, but I got it sorted eventually.
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Post by North Star on Feb 19, 2005 10:35:56 GMT
Only obsessive fans would do that! After all, no sane person memorises the spellbook so that they never use a duff spell NS.
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Post by outspaced on Feb 19, 2005 19:21:44 GMT
*outspaced casts ZAP followed by HOT in NS's general direction*
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Post by Zipp on Feb 19, 2005 19:37:27 GMT
ZAP and HOT? Couldn't they come up with more interesting names? Like, the Zap of the Dragon's Lair, or Melnoch's Magic Hot
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Post by North Star on Feb 19, 2005 20:08:45 GMT
That's the whole point. Both ZAP and HOT were fake spells, designed to look real. In any case, the three-letter codes were just that - abbreviations for the spells's proper names.
NS.
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Post by Doomy on Feb 20, 2005 12:07:11 GMT
Both ZAP and HOT were fake spells, designed to look real. Actually ZAP and HOT are both fine - they are two of the six "basic" spells which do not require any special items but are expensive to cast. For instance you could fry an opponent with one of these at a cost of 4 STAMINA points or if you have a bamboo flute you can use JIG to make him dance like a fool and prevent a combat for 1 STAMINA point. The books do frequently try to make you attempt to cast fake spells - KIL is one which appears often - and if you turn to these sections you are penalised.
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Post by outspaced on Feb 20, 2005 13:18:42 GMT
Yup, they're valid. I quite liked GOB as well--always useful to keep a bag of teeth handy. And HUF is nice, though where I would stow a Galehorn is anyone's guess!
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