|
Post by Dave on Apr 19, 2009 4:54:59 GMT
It is the same - I've just been interpreting the text and footnote strictly. However, I'm now thinking of a good way to accomodate the various ways people would like to play this one. I can understand the desire not to lose 3EP just before a big fight, and really, it's not like LW couldn't just eat a meal from his pack instead of the hot tray of food... Okay, it was an easy fix. You click the "eat" button like every other meal you must eat, and it gives you choices based on your disciplines and your backpack contents. After you select whether to Not eat at all, eat something from your pack, or eat the meal on the tray, then the appropriate "turn to xxx" button will be clickable, sending you to the appropriate section. This will allow players to Eat if they want to, avoiding the 3EP loss, or to not eat, if they so choose. But, unless any other game-breaking bugs emerge, you'll have to wait for the next version to get this one, since I'm starting in on book 5!
|
|
bugger
Kai Lord
I try every doorknob...
Posts: 16
|
Post by bugger on Apr 19, 2009 7:08:18 GMT
Hooray hooray! All praise Dave with great praise!
|
|
|
Post by irakaz on Apr 21, 2009 22:46:55 GMT
book 1 Section 283 - Vordak fight
Only supposed to have 1 round with additional +2CS suprise attack but got it for 2 rounds
|
|
|
Post by jdb1984 on Apr 22, 2009 16:02:34 GMT
book 1 Section 283 - Vordak fight Only supposed to have 1 round with additional +2CS suprise attack but got it for 2 rounds I have the +2 CS for one round, but my Mindblast got canceled after round 1, even though the Vordak wasn't given Mindshield.
|
|
|
Post by Dave on Apr 23, 2009 16:30:18 GMT
irakaz, I'll look into this. I'm pretty sure it is working correctly, though. (you'll see it appear again at the beginning of the second round as it is taken *out* of your total CS. Notice the way that when bonuses/penalties are applied, they move onto your CS total, and when they are taken away, they move off of your total.)
jdb, You may have seen the Vordak's own Mindforce being manifest, as after round 1, he attacks you with the power of his mind as well as with a large black mace! (Your Mindblast bonus is still in there, but with the Vordak's mindforce, it can appear to cancel your mindblast. It doesn't cancel it - but it can seem like it.) I assume you didn't have Mindshield.
|
|
|
Post by irakaz on Apr 23, 2009 23:48:09 GMT
irakaz, I'll look into this. I'm pretty sure it is working correctly, though. (you'll see it appear again at the beginning of the second round as it is taken *out* of your total CS. Notice the way that when bonuses/penalties are applied, they move onto your CS total, and when they are taken away, they move off of your total.) Yeah I just did a few retests with mindblast/mindshield/weaponskill/nothing. It did go through correctly. I must have just made a mistake. Easy win everytime as well btw I always found it tougher in the book for some reason
|
|
|
Post by jdb1984 on Apr 27, 2009 18:12:51 GMT
I didn't have Mindshield. However, I had a base 13, and it went up to 17 in the first round (surprize and mindblast). After that, it went to base 13, and dropped to 11 with the Vordak's mindblast, without going back up with my own mindblast
|
|
|
Post by Honza on Apr 27, 2009 18:27:01 GMT
I spotted one inconsistence. In book 1, section 170, you are able to light your torch, it becomes a "burning torch", and disappear from your backpack in section 319. (I suppose the torch has burned out.)
However, in book 4, section 123, you are also able to get some torches. IMHO then, in section 315 you should light your torch. You should for example highlight the text "flickering light" in section 315, then one of your torches in backpack becomes a "burning torch". Then in section 117, the torch dies (should disappear from your backpack), and you may light another one (if you possess it). The second torch may burn out in section 309 and 40 where could be assumed that the tunnels are alight by torches on the walls.
|
|
|
Post by Dave on Apr 27, 2009 19:57:48 GMT
I didn't have Mindshield. However, I had a base 13, and it went up to 17 in the first round (surprize and mindblast). After that, it went to base 13, and dropped to 11 with the Vordak's mindblast, without going back up with my own mindblast I tested this section out, and it appears to be working correctly... I'm not sure what happened in your instance, jdb. Were you definitely using the 1.4.4 release? Honza, great suggestion. I'll try to get that worked in for the next release.
|
|
|
Post by Red Kite on Apr 28, 2009 21:33:25 GMT
Dave, these are brilliant. I've played through them all twice, and Caverns of Kalte killed me 14 times before I got through! That's more times than when I did it in the book all those years ago!
Not sure if this should be reported here or not, but here goes...
The Journal entry for section 350 of Caverns gives the name Koi-Kymar whereas elsewhere he is Loi-Kymar. I seem to remember there was a typo in the book somewhere that changed him to Koi-Kymar but couldn't spot it this time.
|
|
|
Post by Dave on Apr 28, 2009 21:41:24 GMT
No doubt a simple typo, easily fixed for the next release. Thanks for noticing! (And for the kind words)
|
|
|
Post by Dave on May 3, 2009 16:48:42 GMT
I spotted one inconsistence. In book 1, section 170, you are able to light your torch, it becomes a "burning torch", and disappear from your backpack in section 319. (I suppose the torch has burned out.) However, in book 4, section 123, you are also able to get some torches. IMHO then, in section 315 you should light your torch. You should for example highlight the text "flickering light" in section 315, then one of your torches in backpack becomes a "burning torch". Then in section 117, the torch dies (should disappear from your backpack), and you may light another one (if you possess it). The second torch may burn out in section 309 and 40 where could be assumed that the tunnels are alight by torches on the walls. I've got all of this put in - thanks for the details. I remember when I got to those areas, wanted to do something with the burning torches (like in book 1), but I didn't want to figure out where to do stuff... Thanks for doing the work for me!
|
|
ben
Kai Lord
Posts: 1
|
Post by ben on May 3, 2009 18:30:47 GMT
I spotted one inconsistence. In book 1, section 170, you are able to light your torch, it becomes a "burning torch", and disappear from your backpack in section 319. (I suppose the torch has burned out.) However, in book 4, section 123, you are also able to get some torches. IMHO then, in section 315 you should light your torch. You should for example highlight the text "flickering light" in section 315, then one of your torches in backpack becomes a "burning torch". Then in section 117, the torch dies (should disappear from your backpack), and you may light another one (if you possess it). The second torch may burn out in section 309 and 40 where could be assumed that the tunnels are alight by torches on the walls. I've got all of this put in - thanks for the details. I remember when I got to those areas, wanted to do something with the burning torches (like in book 1), but I didn't want to figure out where to do stuff... Thanks for doing the work for me! You should also light one of the torches you obtain in section 79, though it then immediately goes out in section 117. Of course, to further complicate matters, there's the issue that LW could very easily choose to use his Kalte Firesphere instead of a torch, in which case it wouldn't go out in section 117.
|
|
|
Post by Dave on May 3, 2009 23:19:29 GMT
Yes, I've been taking into account the Firesphere. Its use supercedes the use of any Torches. Thanks for the tip on sec 79, ben!
|
|
|
Post by Dave on May 4, 2009 3:48:20 GMT
Now that 1.5.x is out, please post relevant bugs here!
|
|