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Post by Gazguz on Mar 6, 2005 0:32:08 GMT
On much of the artwork associated with LW he has an axe tucked under his belt. He often has a plain looking sword sheathed too. I am not suggesting running around with two or three quarterstaffs and a bow and sword and mace etc, but three or four throwing knives, a bow, a sword and perhaps an axe or short sword aren't impossible to carry at once. There is no reason why you couldn't have two sword sheaths at each side for a total of four swords. Why you'd have that many is a good question, but a full sized broad sword isn't much use inside restricted areas but a rapier is not much use against an enemy with armour. A short sword will put you at a disadvantage against a normal sword as you will have to get well within their reach to hit them. etc etc.
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Post by Relenoir on Mar 7, 2005 2:26:17 GMT
My Kai Lord character in a LW RPG carries a bow, sword, and three daggers. No rules against that! ;D
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Post by Nathan P. Mahney on Mar 7, 2005 2:41:12 GMT
No, Lone Wolf CAN carry more weapons if he wants to. He chooses to carry only two, because he's keeping the other slots open for all those Magic Weapons he knows he'll find.
Lone Wolf definitely took Munchkinskill before the first book.
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Post by Sol on Mar 14, 2005 20:43:48 GMT
I always found it interesting that different weapons in Lone Wolf all do the same damage. For example, should a dagger really do as much as a broadsword? It might have added a little more fun to the books if you could go hunting for better and better weapons.
In a way, that is one reason that having a +8 weapon in Book 2 was a questionable idea - there is simply nowhere higher to go after that. True, Lone Wolf himself improves quite a bit, and perhaps the focus is where it should be, but hmmm, you go from a +0 magic weapon (Magic Spear) straight to the most powerful Weapon in the book (SS +8/+10). Ouchie!
When I find the Jewelled Mace later, it just doesn't have the same zing.
I digress, Sol
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Post by Zipp on Mar 14, 2005 21:23:09 GMT
I always found it interesting that different weapons in Lone Wolf all do the same damage. For example, should a dagger really do as much as a broadsword? It might have added a little more fun to the books if you could go hunting for better and better weapons. I do this in the Silencer Series (differently stated weapons) and I can tell you it's made it bloody hard to set difficulty. Do I choose to give an enemy a really powerful weapon that then the player can get and blast through the rest of the series with? No, can't do that. So do I then make the guard just a freaking master of melee? Well, that's a bit unrealistic... You can see how it gets complicated. Nonetheless, I think I'm about finished up with playtesting in this first section. Look for an email from me with a certain PDF file in the near future... (Good one with the Oede Brownies, by the by. That made it laugh. It's true. It does make the best brownies! Glad to see you back in action, Mr. S. Here's hoping you get back to your insane team challenge soon.)
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Post by Relenoir on Mar 15, 2005 3:42:01 GMT
You know, I have to agree with this. In the hands of an expert, they will know how to most proficiently run you through with a sword, break your skull with a quarterstaff, or sever your spine with a well-placed dagger thrust. The list goes on, but ultimately someone highly skilled with one weapon will be able to hurt you just as bad as someone else highly skilled with another. The fighting styles change, that's all.
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Post by Zipp on Mar 15, 2005 8:34:39 GMT
I guess I was saying that I think Joe tried to go for simplicity in his combat system.
Wait, Rel, are you agreeing with Sol in saying that you think the weapons should differ in strength? Cause your argument kinda states the other side of that equation...
Oh wait, you're saying that you agree there should be bigger and better weapons. Yeah, I think so too, and Joe can't hide behind simpistic combat for this one. This last play through I was really dissapointed with how easy the Sommerswerd made everything. The problem is, without it, everything becomes blazingly hard. I think what Joe should've done here was let you get the Sommerswerd early on, like he does, but then consider it "unpowered." Over the course of the next ten books, it should slowly regain its power until when you strike down the Masters of Darkness, it is at full strength, +8 or 10 or whatever CS.
(actually, I recomend trying it out this way, for anyone who is interested in a small challenge. Consider that the Sommerswerd starts with x2 against undead, but no additional bonuses. For every book you complete after you collect the sword, it gains a +1 CS bonus)
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Post by Relenoir on Mar 15, 2005 12:24:07 GMT
I guess I was saying that I think Joe tried to go for simplicity in his combat system. Wait, Rel, are you agreeing with Sol in saying that you think the weapons should differ in strength? Cause your argument kinda states the other side of that equation... Oh wait, you're saying that you agree there should be bigger and better weapons. Yeah, I think so too, and Joe can't hide behind simpistic combat for this one. ) Well, actually I agree with that there should be bigger and better weapons, but I also agree that the melee weapons could feasably all do the same damage. It's more simplistic too, but it's not like we're comparing a BB gun to a grenade launcher.
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Post by Sol on Mar 15, 2005 16:34:04 GMT
Good points all! Zipp, I do have to get back to my insane challenge - and have not forgotten it! And natch, I will post up anything you like for Silencer - my email is always open!
The SS idea is a good one - an evolving weapon probably would have been best here, methinks, and also would be fun to play!
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Post by Relenoir on Mar 15, 2005 18:03:02 GMT
Interesting idea. . . based on the +1 you'd get with it at the start of book 3, it would make Kimah have 1 more CS against the SS than he does, but the Chaos Master would have one less. Would really kick some butt when you got up to Ixy in book 17! A +15 weapon would really help in that fight! ;D
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Post by Zipp on Mar 15, 2005 19:38:56 GMT
Oh, I was assuming it reaches full power at the Grand Master level, but you can go further if you wish.
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Post by Relenoir on Mar 16, 2005 3:47:33 GMT
Have you fought Ixy? I think I remember you saying you'd only done up to 16, so I'm guessing not. He's a total PITA (acronym for pain in the. . . you know what!) to beat! Hate that guy. . .
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Post by Black Cat on Mar 16, 2005 4:01:24 GMT
Have you fought Ixy? I think I remember you saying you'd only done up to 16, so I'm guessing not. He's a total PITA (acronym for pain in the. . . you know what!) to beat! Hate that guy. . . Is Ixy an undead? If so, can't you double the damage that you inflict to him if you have the Sommerswerd?
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Post by Zipp on Mar 16, 2005 4:25:56 GMT
Yeah, i always doubled the damage against him. I honestly don't remember him being too hard. I've done up to book 21, but I really only remember up to the Jungle of Horrors. Yeah... it's been a while. I hope to get some playing in over spring break, actually.
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andyr
Kai Lord
Posts: 122
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Post by andyr on Mar 16, 2005 10:08:01 GMT
Yeah, if Ixiataaga is not undead, then who is? I always doubled damage... which just meant I had to survive 3-4 rounds at -7 or something like that.
His endurance is quite low, a bit more than half his CS !!
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