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Post by nigthhunter on Jan 14, 2006 13:59:26 GMT
Remember book 2? You guys know the fight I`m talking about, the dreaded Szall #2 from FotW... Too bad you can`t have Alethar or Adgana there. I don't remember of that one. The one I remember is a fight in a village with many szall and soldier but there, I never see a szall with CS 30 or higher. Maybe more than 10 and 13 or something.
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Post by Black Cat on Jan 14, 2006 22:54:49 GMT
Remember book 2? You guys know the fight I`m talking about, the dreaded Szall #2 from FotW... Too bad you can`t have Alethar or Adgana there. I don't remember of that one. The one I remember is a fight in a village with many szall and soldier but there, I never see a szall with CS 30 or higher. Maybe more than 10 and 13 or something. @nh: Smyslov is joking: he's refering to the Szall #2 on section 90, which has a CS of 5 and EP of 8...
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Post by nigthhunter on Jan 15, 2006 22:25:30 GMT
I don't remember of that one. The one I remember is a fight in a village with many szall and soldier but there, I never see a szall with CS 30 or higher. Maybe more than 10 and 13 or something. @nh: Smyslov is joking: he's refering to the Szall #2 on section 90, which has a CS of 5 and EP of 8... Ah!!! LOL. That explain why I never have see a Szall with 30 CS and 45 EP.
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Post by Ramidel on May 28, 2006 2:42:26 GMT
Maybe was Zakhan's orb designed by Nadziranims as protection against Sommerswerd. Or: Darklords are known for they often battle each other for power, so maybe it's easier for dark weapon (Dagger of Vashna) to penetrate dark force field. OMG, my english is going worst day by day... The first is theoretically possible (LW would be bound and helpless when Haakon got ahold of him, so Haakon wouldn't need it...), however: The second is canon. Darklord weapons aren't designed for fighting the good guys, they're designed for Darklords to fight each other with. Naar's people spend much more of their time and effort fighting for dominance rather than fighting the good guys, and the Dagger of Vashna was Naar's top champion's means for keeping his fractious underlings from aspiring to his throne. Those fractious underlings weren't just the Darklords of Helgedad, though, as is made clear in the Grand Master series. Meanwhile, the Psychic Ring is designed to overpower psychic opposition, and the Orb of Death is a psionic weapon. Now, -as I understand it-, the Sommerswerd is designed specifically to fight Darklords of Helgedad. It's an awesomely fine weapon and can put paid to most anything it fights, but the Orb of Death isn't what it's made for...and, Lone Wolf isn't completely mature in his abilities with regard to using the Sommerswerd. Yes, cooked-up explanation it is. ^^ As to the Sommerswerd shutting off all options? The Sommerswerd tends to Sixth Sense stuff for Lone Wolf, but it isn't very intelligent (viz, skipping the Ironheart Broadsword in 11).
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Post by BlackStoneNY on Jul 7, 2006 21:01:11 GMT
Earlier on page two of the posts someone had psoted that the Combat Table was heavily slanted towards LW, and I agree with it. I happened to d/l the Mongoose D20 Version of Flight from the Dark, and using a d20 verision of LW, got killed by the Giaks that were wailing on Bradon. Even the one time I survived that, I got killed by the lizard thing (can't remember its exact name now) that killed the prince. Even at full health that battle would down me to like 5 hp, and even taking the Discipline curing didn't cut it in the d20 world.
LW earned that level advancement with each book, trust me
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Post by outspaced on Jul 7, 2006 21:09:15 GMT
It has been said befoire that the Gourgaz and the Burrowcrawler are stupidly overpowered in the RPG.
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Post by The Tagazin Poodle on Jul 11, 2006 19:09:03 GMT
The RPG Burrowcrawler has a description that more closely matches Book 4's Stoneworm.
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Post by Zipp on Jul 11, 2006 19:11:10 GMT
It has been said befoire that the Gourgaz and the Burrowcrawler are stupidly overpowered in the RPG. It is true, though I kind've liked the overpowered Gourgaz. Gourgaz's should instill fear, after all. The real problem is that for anything to instill fear in the RPG, they have to be uber powerful, because the heroes in the RPG are so [darn] strong.
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Post by section350 on Aug 1, 2006 7:15:55 GMT
At least the Burrowcrawler only has 7 Endurance, which somewhat mitigates its powerful combat skill advantage. That Gourgaz, though? All I can say there is I hope you got an 8 or 9 for your CS draw...
Rereading all the books right now, and I'm remembering all my old emnity for all those fights that are harder WITH the sommerswerd than without (died four straight times on Zahkan Kimah even at full endurance with the Sun-Sword; not fun. Much easier using a Dagger of Vashna + Psychic Ring + Grey Crystal Ring combo). Makes you want to leave the thing at home sometimes, and in fact I did for D.o.T., so I'd be without it and could pick up that Broadsword in P.o.T. for the Chaos Master fight. Of course, minus the Sommerswerd I proceded to get roughed up pretty badly in Dungeons of Torgar, and I survived the back to back battles at the end of P.o.T. on luck alone (The 5 Villains shredded me, and I had SINGLE DIGIT endurance left for Vonotar, and NO laumspur. The Sommerswerd was sorely missed there).
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Post by Zipp on Aug 1, 2006 16:49:23 GMT
At least the Burrowcrawler only has 7 Endurance, which somewhat mitigates its powerful combat skill advantage. That Gourgaz, though? All I can say there is I hope you got an 8 or 9 for your CS draw... We're talking about the RPG, not the gamebooks. I think everyone agrees that the gourgaz was a tough fight in the gamebooks.
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Post by section350 on Aug 1, 2006 17:58:33 GMT
Oh. Oops. Neeeeeeeeeeeeeeeevermind then.
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Post by bluezed on Aug 27, 2006 20:16:48 GMT
Oh wow. I just got to the Zakhan fight. I can't do it. I can't do it without cheating. I had the Sommerswerd with me and the Ring and the Dagger but I just can't do it with the Sommerswerd. If I ignore the Sommerswerd then it's a bit easier but wow. I'd have to get a bunch of 0s in a row to win properly.
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Post by kieran on Sept 18, 2006 14:00:21 GMT
Quick question: Is there anyway to improve your CS in Book 9? Using all the bonuses from the series I have a Combat Skill of 37 which gives me a ratio of -7 which puts things quite a bit in Kimah's favour. If I could raise that to -6 I might have a chance, but is there a way to do so in Book 9? Otherwise I'm going to have to ditch the Sommerswerd.
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Enas
Kai Lord
Posts: 4
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Post by Enas on Sept 20, 2006 9:41:42 GMT
Quick question: Is there anyway to improve your CS in Book 9? Using all the bonuses from the series I have a Combat Skill of 37 which gives me a ratio of -7 which puts things quite a bit in Kimah's favour. If I could raise that to -6 I might have a chance, but is there a way to do so in Book 9? Otherwise I'm going to have to ditch the Sommerswerd. Hmm... shouldn´t it be: CS 19 Base +3 CS Weaponmastery +1 CS Lore Circle of Fire +3 CS Lore Circle of Spirit +8 CS Sommerswerd +2 CS Silver Helm (Book 3) +2 CS Shield +2 CS Alether = CS 40 Regards, Enas
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Post by longhairyuppiescum on Sept 20, 2006 11:02:13 GMT
Quick question: Is there anyway to improve your CS in Book 9? Using all the bonuses from the series I have a Combat Skill of 37 which gives me a ratio of -7 which puts things quite a bit in Kimah's favour. If I could raise that to -6 I might have a chance, but is there a way to do so in Book 9? Otherwise I'm going to have to ditch the Sommerswerd. Hmm... shouldn´t it be: CS 19 Base +3 CS Weaponmastery +1 CS Lore Circle of Fire +3 CS Lore Circle of Spirit +8 CS Sommerswerd +2 CS Silver Helm (Book 3) +2 CS Shield +2 CS Alether = CS 40 Regards, Enas Of course you could replace the +2 CS Alether with the +4 CS Alether from Book 3 too, if you do a little safe-keeping. (If need be use Divination. )
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